MATT HARPER

Draka

Draka is a two player monster brawling game set in a fully destructible Soviet city. The game was created by myself and two teammates, Justus Bloy and Jordon Duncan, over a three month period. My duties included: creating a destruction simulation system, gameplay programming, AI, shaders, particles, and optimization - including a physics management system and object pooling to keep smooth performance with many dynamic objects on screen. You can download the game here (requires at least one controller to play).

River Race

I created this game while participating in the Unreal Games Fellowship. The game was playable at Unreal Fest 2025!

Slasher

A side project with a friend exploring a dynamic slashing mechanic with real time mesh slicing. Made with Godot.

Cosmic Vortex

Procedurally generated tunnel game.